From Previous Parts
Part 1 discussed the four ages of mankind. The first was the Age of Speech; for the
first time humans could “learn by listening” rather than “learn by doing”; that
is, data could be accumulated, communicated, and stored by verbal communications. It also transformed the hunting and gathering
into an economic architecture of small somewhat settled communities over the
course of 300,000 years. Settlement produced first significant increase
in economic activity, wealth per capita, and in the academics in the form of
the shaman for tribal organization.
The second, the Age of Writing, produced a quantum leap in
data and information that could be accumulated, communicated, and stored. This was over a period of at least 6,500
years. During this time, academic
activity evolved from everyone working to survive to a diversity of jobs and
trades and the economic stratification of political organizations. Again, the total wealth of humanity took a
leap of orders of magnitude as the economic architectures of city states, then
countries, and then empires evolved. The
academics evolved from the shaman, to priests, clerics, researchers,
mathematicians, and universities (e.g. the Museum at Alexandria ~ 370 BC and
the University of Bologna, 1088) and libraries.
The third, the Age of Print, started with Gutenberg’s press
in 1455, but blossomed with Luther’s radical admonition that everyone should
“read” the bible about 1517. Suddenly,
the quantity of information and knowledge to a leap of several orders of
magnitude as all types of ideas were accumulated, communicated, and
stored.
Part 2 dealt with history of Services Oriented Architecture
(SOA) as it developed hand in glove with computing architecture—a natural fit.
Part 3 A, deals with
how SOA works with mass customization of products, systems, and services. This part, Part 3 B, will show where the
three economic architectures, infrastructure, mass production, and mass
customization will be employed in the Digital Age.
The Classes Architectures of the Future
Now let’s look at the three archetypal architectures.
Infrastructure Architecture (Monolithic Architecture)
The first archetypal architecture is Infrastructure Architecture, which might also be called “well
regulated monopoly architecture”, “utility architecture”, “government
architecture”, “Medieval architecture”, “Socialist architecture”, “Communist
Architecture”, “Dictatorial architecture”, or “Barbarian architecture”. In software it’s termed “Monolithic
Architecture”. Yes, that’s a lot of
names for the same economic architecture.
I prefer to call this model “Infrastructure
Architecture”. It is an architecture
where the function is governed as a single unit.
The infrastructure/government architecture is by far the
oldest of the architectures. It’s
beginnings are built into the DNA of all living things—it could be called the
“wolf pack” model. Humans used from the
time they formed bands (and probably before speech) until 1455 with the start
of the Age of Print.
Its foundation is risk reduction through a secure
existence. However, this risk reduction
also always includes a highly structured, inflexible, with a great deal of not
always uniform (can be differentially, See Animal
Farm) regulations. This reduces
data, information, and knowledge creation to zero.
In the Digital Age it has a role akin to the business/finance
concept of “the cost of doing business”.
A portion of the infrastructure can be identified as “a function that
all people with a territorial organization use equally, that enables and
supports the creation of value and wealth within the territory, and for which
there is no possible way to create a competing function”.
There are really three sub-categories of Infrastructure
Architecture, physical, security,
and standards and policies.
10,000 years ago or more, the physical infrastructure consisted of building and
maintaining the trails to fields surrounding a village and building and
maintaining the walls around it. Now the
physical infrastructure has become highly complex.
Clearly, roads, bridges, tunnels, airports, ports,
electrical systems, voice and data cable systems (i.e., telephone land lines
and data lines) are examples of the physical infrastructure. There is no indication in the US Constitution
that the physical infrastructure should be included within the purview of
government. And there are examples of
nongovernmental physical infrastructure architectures.
In the US railroads are examples of well regulated
monopolies, while in Europe they are government owned and operated. In the US railroads are privately owned,
operated, and maintained. And they have
a good many governing rules, tariffs, and regulations about how these and even
how much the railroads can charge for transporting products.
Until the mid-1960s the US telecommunications infrastructure
was also a “well run monopoly”. Then the
US courts broke it up.
Since the mid-1980s the US cable networks became examples of
not so well regulated monopolies. In
the mid-1980s a whole series of very small cable companies contracted with
local governments for monopoly rights to build out the local cable
infrastructure. They claimed, maybe
correctly, that this is the only way they could afford to string the cable.
However, once they built out the physical network, they
started bundling content that the customer might or might not want into
packages. So that if customers wanted
all of the sports channels, they would pay for the home shopping networks and
Spanish language channels as well.
Additionally, if they wanted all of the sports channels, then they pay
for several premium packages. Because
they are a monopoly, they have been able to get away with this and for
continually upping the package prices.
So far, there has been minimal governmental intervention and
no competition. However, this is
changing and will continue to change, as I will discuss in part 5 of this
series.
Next there is the security
infrastructure—everyone needs security to produce value and
wealth. It would include military for
external security and police for internal security. Security is the seminal reason for having a
government to start with—much to the chagrin of anarchists. Without external security—every man (and
woman) for himself (or herself), it becomes who can wield the biggest club and
impregnate the most women that will survive and perhaps prosper.
With the possible apocryphal exception of the prostitution,
the oldest two professions were the farmer, who grew the food and the soldier
who ensured the farmer kept enough food to survive; there being barbarians who
figured out that it was easier to take food than to grow food.
For internal security there were judges who settled disputes
and constables who enforced the judges’ decisions, if it came to that. In fact, in the Jewish Bible, in the section
of the history of the Israelites, there is a book entitled, Judges, that in a
small way discussed how the judges operated in a period starting from between 1400 BC to 1200 BC.
Then there is the standards
and policies infrastructure.
These standards and policies define the way citizens and others within a
territorial organization interact with one another. Among the first things written in the Age of
Writing were governmental laws, codes, regulations, and rules; witness The Code
of Hammurabi. Standards and policies
define the “rules of engagement” for economic and social activities within the
territorial/political organization. In
fact, I would submit this is what government is all about.
In the Age of Writing, this “political” role expanded to
include a legislative function.
Initially, this was in some form of a dictator, usually called a
King. The King served in two political
functions, legislative and enforcement.
Since, every dictatorial power has had these two functions.
The delegates to the US Constitutional convention understood
this. Consequently, they separated the
functions of government into three branches, legislative, executive (executing
the rules and regulations), and the judicial.
How this is supposed to work was included in the US Constitution, both
in the preamble and within sections of the document.
The infrastructure architecture may also include other functions. For example, education, that is, formal
learning by listening came into its own during the Age of Print. The reason is that printing allowed for the
mass production of books. Once Martin
Luther insisted that all people read and interpret the Bible on their own,
rather than accepting the “authority of the clergy”, there was a need to teach
reading on a mass production basis; which consequently led mass education.
In countries where there was and is mass education, the
people create value, and therefore wealth, much more easily and create much
more. So most people believe that is the
only way anyone can learn during the Age of Print and still do. This “ain’t necessarily so” in the Digital
Age as I will discuss later.
Another one of the “other” functions is Basic Research as
opposed to applied research for development.
This may well be and will continue to be part of the infrastructure
supporting the knowledge-base and therefore the economic-base of a country,
that is, part of the infrastructure of a country in the Digital Age.
Commodity Products Architecture (Mass Production Architecture)
The second architecture is Commodity Products Architecture, which is the Mass Production Architecture as described by Adam Smith and
discussed above. Beyond infrastructure, there will be products, systems, and
services that don’t really lend themselves to mass customization.
For example, screws, nuts, and bolts. While there are a great variety of these, they
are built to “must meet” standards, standard lengths, materials, sizes, thread
size, and so on. Since these are
manufactured to standards, they lend themselves to the mass production process architecture. They will always have economies of scale,
thus barriers to entry.
A second example is agricultural products. Despite what the “natural foolish foodies”
think, all food eaten by humans today is GMO, even the organic. For 10 of thousands of years, the process of
human selection of crops to grow for their food has led to all plants being
hybridized. And for thousands of years they have been hybridized to increase
the grain’s flavor and the quantity produced per plant.
This last, when coupled with the industrialization of the farm,
so as to feed ever greater numbers of people better food, has led to food being
turned into a commodity with the same economies of scale and barriers to entry
as any other mass production industry.
A third example is really raw materials. This includes all of the ores, all of the
petroleum products, sand and gravel, and lumber. These will continue to have the Mass
Production Architecture of the Age of Print.
Mass Customization Architecture (Services Oriented Architecture)
The third architecture is Mass Customization Architecture
that will replace much of the current Mass Production Architecture in the
Digital Age. Most consumer products,
systems, and services will use Mass Customization. And so too will be any significant or high
cost development activities.
There has always been Customization Architecture especially
in the construction of large products, housing, ships, and so on, and expensive
items, like jewelry, gowns, or armor.
And in most cases these still are.
However, the Mass Customization Architecture of the Digital Age will
reduce the cost and time of production, while increasing the quality (My
definition, which is a clarification of Phil Crosby’s definition of Quality is
“Conformance to the Customer’s requirements).
The reason for consumer products is that Mass Customization
enables and supports the implementation of products, systems, and services that
meet a given customer’s specific requirements, rather than the satificing
(i.e., sort of meeting their requirements) model of mass production.
Already, a person can upload pictures of themselves, choose
the material, pay for the clothing and shortly custom fit shirts and dresses
appear via UPS. The next step will allow
them to choose the style, neck line and so on, by viewing the virtual garment
on their own image. When they have found
the perfect (meaning it meets all their requirements) they can order it. As this method for buying clothes catches on mass
customization will massively disrupt the clothing industry.
Likewise, building houses has almost always been about
custom creation. However, in the
1950s builders , like Levitt, who built
Levittown NY, worked to find ways to
replicate the mass production architecture of Henry Ford’s Model T.
These builders attempt to use the Mass Production
Architecture become more cost efficient in constructing houses. They constructed a great many identical
houses, even looking at ways to reduce the cost of wiring by nickels—I know I
live in a Levitt-built house—while
barely meeting the building codes of the time.
They then sold the houses at enough less to attract a great many first
time buyers. Since, builders have been
building subdivisions all over using a semi-mass production architecture.
However, in the Digital Age construction will be on a mass
customization path. Today, most houses
in subdivisions are built on 3 to 5 different models with the customer being
allowed to add many options.
Requirements and Mass Customization
The discussion above, proves that identification and
management of requirements is imperative for successful Mass Customization
Architecture; that is, “You can’t customize a product, system, or service to
the customer’s requirements if you don’t know what those requirements are.” However, right now nearly all suppliers are
poor at helping the customer identify their requirements. This leads to poor quality with many defects
and an unhappy customer. (aside: This is
the reason I developed the prototype of a requirements identification and
management tool, called CARRMA that I discussed in several other posts.)
Economies of Scale versus Economies of Knowledge
In the Digital Age with Mass Customization, economies of
knowledge will supplant economies of scale in the creation and production of
products, systems, and services.
An example of this is carbon fiber for use in aircraft. I was peripherally involved with the
integration of two major US defense contractors. At the time, one firm, with their finance
engineering buried in Mass Production Architecture, built an internal carbon
fiber laboratory for RD&T and prototyping of carbon fiber products. The other built a laboratory for testing and
prototyping products, but contracted with startups for the research and
development of both for the carbon fiber and the resin formulations.
In comparing the output from the two efforts, the prototypes
from the internal lab was of inferior quality and higher cost when compared
with the one that brought several knowledge-based organization together.
Another example comes from steel production, one of the best
known examples of Mass Production. When Andrew
Carnegie applied Henry Bessemer’s steel making process into his vertically
integrated ironworks he created a cost efficient process for making steel. Still today, steel plants are among the
largest industrial facilities.
Between 1955 and 1966
a company called Nucor Inc. created a knowledge-base steel company that went
about creating mass customized steel products in small batches. The chemistry of steel had evolved into at
least dozens of steel specification, requiring very exacting combinations of
materials at very specific temperatures.
Each specified steel had very specific characteristics and uses. Large integrated steel works were not
designed to create the small batches required.
Nucor used its knowledge and innovated methods and processes for
creating these small batches. It has
ended up being one of the world’s largest steel producers.
This example demonstrates that the economies of knowledge
and Mass Customization can and will out produce economies of scale even for
products that seem to require economies of scale and mass production.
Total automation of Product Manufacturing
Obviously, industry, especially in the industrialized world,
is heading for totally automated production facilities. Again, let’s look at
the steel plants. The few that are left
in the US now have fewer than 100 people employed, where in the late 1800s and
early 1900s there were thousands. The
reason is automation. Operationally,
there are a few people sitting in an air-conditioned control room, but still
many performing maintenance. In the
future there will be fewer maintenance personnel because the optional systems
and equipment will become more and more self-healing.
Complex architectures
During the period of the paradigm shift from Mass Production to Mass
Customization Architecture for the creation and manufacture of products,
systems, and services (and after) there will be an interaction among all three
architectures. The infrastructure (monolithic)
architecture will provide the physical
and security infrastructure for all the organizations within the borders of a
political unit, the commodity (mass production) architecture will provide those
products that can only be produced cost efficiently at a large scale, while
Mass Customization (Services Oriented) Architecture will provide and produce
all products to meet the requirements of the individual customer/end user.
Looking Forward
In Part 4 I will some of the effects of the Digital Age and
Mass Customization (SOA) Architecture on the individual. In Part
5 I will provide a number of examples of how Mass Customization, based on SOA,
will effect a number of industries.
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