Tuesday, February 27, 2018

The Digital Future: Services Oriented Architecture and Mass Customization, Part 5B

From Previous Parts

Part 1 discussed the four ages of mankind.  The first was the Age of Speech; for the first time humans could “learn by listening” rather than “learn by doing”; that is, data could be accumulated, communicated, and stored by verbal communications.  It also transformed the hunting and gathering into an economic architecture of small somewhat settled communities over the course of 300,000 years.   Settlement produced first significant increase in economic activity, wealth per capita, and in the academics in the form of the shaman for tribal organization.

The second, the Age of Writing, produced a quantum leap in data and information that could be accumulated, communicated, and stored.  This was over a period of at least 6,500 years.  During this time, academic activity evolved from everyone working to survive to a diversity of jobs and trades and the economic stratification of political organizations.   Again, the total wealth of humanity took a leap of orders of magnitude as the economic architectures of city states, then countries, and then empires evolved.  The academics evolved from the shaman, to priests, clerics, researchers, mathematicians, and universities (e.g. the Museum at Alexandria ~ 370 BC and the University of Bologna, 1088) and libraries.
 
The third, the Age of Print, started with Gutenberg’s press in 1455, but blossomed with Luther’s radical admonition that everyone should “read” the bible about 1517.  Suddenly, the quantity of information and knowledge to a leap of several orders of magnitude as all types of ideas were accumulated, communicated, and stored.
 
Part 2 dealt with history of Services Oriented Architecture (SOA) as it developed hand in glove with computing architecture—a natural fit.

Part 3 A, deals with how SOA works with mass customization of products, systems, and services.
 
Part 3 B, discussed the three economic architectures, infrastructure, mass production, and mass customization will be employed in the Digital Age.

Part 4 discussed how the Mass Customization (Services Oriented Architecture) will change the culture within which the individual lives.

Part 5A and B will discuss the effects of the  paradigm shift to Mass Customization (Services Oriented Architecture) will effect various industries and the Mass Production Culture currently in vogue. 

In Part 5A I discussed and forecast how I see Mass Customization will effect Golf Clubs, Education, Retailing, and Entertainment industries.

In this part, 5B, I will discuss how I see the Mass Customization of the Digital Age effect transportation, medicine, housing, the infrastructure, and space.

Mass Customization of Transportation

The transportation of products and people and the communications of data, information, and knowledge has long been an impediment to the increase of wealth for humanity.  Cities formed for this reason.  They became the centers of wealth because they were at the nexus of transportation and communications.

With the coming of the transition to the Digital Age this is changing.  Already, ideas flow across social media including news, fake news, truths, half-truths, and spin-doctored truths; as well as outright lies.  However, most data and information is also stored and communicated digitally.  This means anyone anywhere has access to the same data and information (with the right security clearance).

This means that with the exception of “hands on” jobs anyone can work from anywhere.  This means that employees don’t need to leave home to work.  This has several long-term effects.  First, employees can live wherever they want and work anywhere.  For example, soon, working from a boat in the middle of the ocean will be no problem (it already is to some degree). 

In turn this means that there is little need for great cities as in the prior ages—New York and San Francisco may become the museums or ghost towns of the future.  There is no need for rush hours because most people can roll out of bed and into the office in a single roll.  (Note that this will have a side benefit of reducing the use of petroleum products).

Companies will find great value in this because they will not have to pay the costs for office space and so on.  Instead, they may pay their employee’s Internet bill, provide suitable computers, and rent meeting space for the occasional face-to-face meeting they may need.

However, this will also lead to the reinvigoration of small towns.  These will be the manufacturing (for Mass Customized goods) and distribution centers (for mass produced goods, like various foods)—systems and services will be generally ubiquitous across the Internet.  This means that the value of land, etc. in and near small towns will increase while that land values, etc. will drop.

The actual transport system will change as drastically as it changed during the Age of Print.  First for movement of people and goods within a local area there will be golf cart or ATV like vehicles.  These vehicles may be hybrid style.  But instead of using internal combustion engines, I suspect that some auto company will remember that at a constant speed, turbine engines much higher efficiency; and constant speed is really what is needed for power generation.

For local delivery of goods (ordered across the Internet) there will be package drones.  These drones will fly from the local distribution centers.

Second for travel for people beyond the local area there will be driverless drone vehicles (the “Jetson’s car”).  Yes, people with still travel for business, to see families, or for recreation.  They and the airspace of the local area will be controlled using automated control systems.  These drones will land in the backyard or other point designated by the traveler to take them to the closet transportation hub. 
I say transportation hub because they may be either air/spacecraft or maglev trains.  For regional travel, high speed maglev trains may be both the most effective and cost efficient (but there is a problem with the term “regional”, is it 200 or 500 miles?).

Beyond, regional is national and international travel which is the purview of air/spacecraft.  Yes, spacecraft, because as they refined they will become increasingly cost efficient “flying” near space.  And they will be the fastest way to “fly” intercontinental.  These hub airports are likely to be where most of the physical “mass production shopping” will occur.  They are likely to be as close to the current city as any urban area of the Digital Age.
 
Likewise, the transport of goods will change drastically.  First, raw materials, especially metals and other materials that need to be refined will be manufactured close to the source of the raw material.  Second, the raw material will be processed on “Just In Time”; therefore, much small quantities will be shipped.

Because of the costs of ocean shipping, some materials, like crude petroleum will continue to be shipped on large vessels.  However, most other materials, parts, and components (like fasteners, screws, and bolts) will be shipped using small “Just In Time” shipments.  These will be automatically transshipped using a variety of automated methods.

But the Digital Age has more to offer; for example, adaptive trip planning.  Any person that travels a lot finds that a wide variety of things will interrupt and greatly affect their travels, from weather to meetings that run late, to the costs of a trip, and so on.  To some extent, this has happened.

But I can foresee that in the near future there will be concierge services will be upgraded to provide alternate travel at the last minute depending on weather and other external events, and dependent on whether the business meeting or visit takes longer than expected.

While I know I’m sounding like a Sci-Fi writer from the 1950s to 1970s, the technology is here or almost here to make all of these changes.  It is no longer science fiction.  It is now questions of engineering and overcoming the current transportation system business and its governance, that is, governmental laws, rules, and regulations.

Mass Customization of Medicine

In the past 80 years, medicine has moved from a cottage type economic architecture, which has hovered at the edges of many civilizations since the at least the start of the Age of Writing to a Mass Production Architecture.  Unfortunately humans are not currently clones, they are bedroom biological experiments and produced based on reproductive urges.

What has happened is that the healthcare system is still using the Mass Production Architecture in its diagnosis, treatment, and the business elements (including the governmental regulations and insurance). 

For example, under the current system, a doctor will recommend a particular dosage of a medicine based on a patient’s weight, age, and general health.  If the dose is too high or low, the doctor will adjust the dosage.  If after several adjustments the medicine still is not performing its function for the patient, the doctor will another or several other medicines.

There are two reasons for all of this “fooling around”.  First, there are many factors beyond the obvious as to what dosage is good for this particular bedroom biological experiment (aka. person).  Second, it’s unclear if the medicine will perform effectively on the particular strain of the virus or bacteria, and what dosage is required for the strain.  And there are other considerations as well.

Mass Customization of Diagnosis and Treatment

Currently, there is a nascent revolution going on in medicine.  With the initial decoding of DNA there is hope that soon when you walk into a medical office the people will check your DNA record and will take a sample of the virus, bacteria, or agent, and then generate a prescription for a drug that will best meet your needs in dealing with the sickness or disease.  This may be one chemical or a mixer of several.

When the prescription is transmitted to a new version of the pharmacy, this pharmacy, incorporating most of the functions of pharmaceutical manufacturing, will formulate and assemble tablets, serum, or other medication exactly to meet your requirements for ridding yourself of the malady.

Further, this medication will have reduced side-effects because it has been formulated for your body.  This means that all medications will be one off, customized medication, the result of Mass Customization and SOA.

Ownership of Personal Medical Data

Mass Production Architecture has created vast databases of medical information within insurance companies, medical facilities, and local, state, and the federal government.   Frequently these are called “Big Data” simply because they hold so much of everyone’s data and documentation.

However, the Liberal Left in Congress in 1996 established the Health Insurance Portability and Accountability Act (HIPAA) HIPA rules for electronic healthcare data.  This act has caused a major disruption in information transfer, often exactly when the medical personnel need it most and it has added major cost to the healthcare architecture.

If I can get someone’s (anyone’s attention), I have suggested technology and a process that would create an ultra secure data store for medical information that would enable the data owner, the patient, to control who gets what access to which information (see a couple of my previous posts), while enabling medical personnel to have immediate access.

A data store, such as this, where the data is owned by the patient, not the government, insurance, or medical personnel, would obviate the need for many of the current regulations, included the HIPA regulations because they would be embedded in the technology and processes.

This data store would form the foundation of an entirely new Mass Customized healthcare system, based on the requirements of a particular patient and not the needs of the mass production healthcare system.

I know this system will work, but the impediments are great, starting with the infighting in the US Congress, the major insurance companies, the IT suppliers of the medical facilities, and many others.  This will cause the kind of disruption and dislocation found with the changes from the Age of Writing to the Age of Print (and I hope without the major consequences of the 100 years war and all of the others up to WWII).

Mass Customization of Housing

At least from the early 1940s entrepreneurs in the housing construction industry have attempted to apply the Mass Production architecture to housing construction; with little success.  I suspect it was because they were looked at as using the same techniques as were being used to build RVs and house trailers.

However, since the 1970s, at least, relatively high quality (quality meaning conformance to customer requirements) manufactured house have been available.  In fact, I lived in one in Pennsylvania.  Some of them are kit houses that are constructed onsite, and some are constructed as modules in various states of completion.

In the future houses will be built from interlocking modules, (or in the ship industry, lifts).  There will be bedroom, bathroom, kitchen, and other modules totally customized in a local manufacturing/assembly facility or facilities to meet the exact requirements of the customer/homeowner.  While the modules will be brought together onsite, the assembly facility will fit out the electrical, heating, and plumbing systems as well as attach the “built-in cabinets, corners, and so on, as far as possible.  That would include the painting and varnishing of the interior walls and floors.

Once the foundation is laid onsite, a crane would lift the modules into place and interconnect the systems—actually; most of this is being done now.  Then the finishing of the interconnection of the modules begins.

In the near future, Mass Customization of house manufacturing will enable the manufacturer to more fully meet the customer’s requirements for room size and shape and interior functions.  The interconnections will use various standards and protocols to enable the modules to be much more quickly connected.

This will additionally enable the second and third house owner to reconfigure the modules or change modules.  For example if an existing or new homeowner wants to “redo” the kitchen, a new kitchen module will be manufactured and then in a day or two, the old one will be replaced by the new one.
However, in the future there will be some kind of composite foundation construction.  For houses in flood prone areas this foundation will float the entire dwelling vertical with floods, while the electrical, communications, and plumbing services remain intact throw movable connections.  These connections will link through an advanced design piling that is hold the foundation in place.

There are two reasons that manufactured houses are much less expensive than houses constructed onsite.  The first is that the work environment is much more conducive to getting work done.  It much easier to work in an air conditioned building than in 100 degree heat or 10 degrees with snow.  So the productivity of the employees will greatly increase.

The second is that, as Adam Smith discussed, the right tooling is a process multiplier.  You can keep a great deal of expensive tooling in a building where the components of the house are manufactured and assembled, greatly reducing the time and cost per unit.  Even with the “extra” cost of transporting the units it still drastically reduces the cost.

Infrastructure, the Great Conundrum

To me it’s unclear what will happen to the infrastructure of civilization.  It is the great conundrum of the future, though it’s clear that it will change.  I suspect that these changes will occur in the next fifty to one hundred years.

Electrical

I suspect that electrical power production may, down the road fifty years, (maybe less), house will be self-powered or will be connected to the “power-grid” by wireless connections as suggested by Tesla.  The sources of energy will include the wind, the sun, water, and nuclear.  Yes water; backyard turbines, not giant dams. 

Currently, this technology (except nuclear) is becoming more readily available and cost efficient for cruising sailors and other adventurers.

The restructuring of the electrical system will greatly facilitate the demise of mega-conurbations.

Water

Pure drinking and bathing water will become ubiquitous worldwide, and not from central sources (e.g., bottled water).  Again, the reason is that current technology is making “water makers”, which make very pure water, much more cost efficient for RV owner, cruising sailors, and others.  And I can see sun-based purification processes and technologies that will further greatly reduce the cost.

Waste Management

Currently, it is not feasible to reduce waste reusable packets cost efficiently.  But, this is changing.   In the past 100 to 150 years the reliability of products has increased, while serviceability of products has been drastically reduced.

The reason for the consumer-based as opposed to a customer-based culture is that it’s a component of the Mass Production Architecture of the Age of Print.  With the coming Digital Age, this too will change.

In the future, creating products that are more reliable, maintainable, serviceable, and with a process for disposal, will become the norm.  The “21st Century Manufacturing Enterprise Strategy: Key Need Areas for Integrating the Agile Virtual Enterprise” paper from the Agility Forum of Lehigh University, 1994 first discussed this matter of disposal.

Communications

As noted earlier in the Section on Entertainment, communications is currently undergoing the start of a transformation equivalent to all of the previous changes in communications combined.  I fully expect that TVs and landline/broadband communications will go the way of the horse and buggy and drive-in movies.

Instead, within the next twenty years, a series of communications satellites will be put into orbit that will be maintainable, serviceable and upgradeable, as well as highly reliable.  These satellites will have enormous bandwidth so anyone anywhere on earth can talk with anyone else.  (The exceptions will be countries, like China due to the political organization, those controlled by dictators, and territories like those controlled by ISIS, and by religious organizations like the San Francisco bay area where only the “politically correct” can currently speak without group bullying.)

These satellites will be constructed using an SOA-based architecture so that single components can be replaced or upgraded as necessary.  They will be maintained, serviced, and upgraded by technicians residing in space stations (or space habitats).

This will mean that there will be no need for wire or glass cables.  This will greatly reduce the cost of the communications infrastructure.  It also means that if hurricanes hit like in the Caribbean in 2017, as long as the “satphone” continues to operation they will have communications with the rest of the world.

Space, the Final Frontier

Then there is the rest of the Universe; “Space, the Final Frontier” will be built on Mass Customization using a Services Oriented Architecture.   There are two reasons for this.  First, space is inhospitable to life as we know it.  Second, resources are spread widely, not concentrated as here on earth.

Consequently, like when the settlers first traveled to the west across the Appalachian Mountains, they had to take enough with them to survive and the “enough” had to be reliable, maintainable, and serviceable.  These characteristics can only be found in products with a Services Oriented Architecture base because SOA enables MacGyver-like reuse of components to perform functions other than that for which they were originally designed.

And in the “wild west” culture that will be inter-planetary space for a 100 years or so, this type of use and reuse will be invaluable.

Conclusions and Forecast

For the only change in the ages of knowledge technology and management in historic times, moving from the Age of Writing to the Age of Print, the first 400 years were years of economic and political turmoil.  And there are still vestiges of the Age of Writing and the Age of Speech inculcated in all cultures.

For some cultures, especially fundamentalistic cultures, the printing press is an anathema.  For them, all knowledge, not in their holy book, is derived from the devil and only written, (not printed), versions of their holy books are allowed.

These cultures and other religious cultures created to fulfill various ideals, like the Liberalist/
socialist/communist religion, where the state owns everything and everyone is a serf or slave to the state, will fight to stay in the Age of Print.  Each one of them is attempting to order the economic and social order to fit their religious ideals.  Unfortunately for them, life (including economic life) only occurs at the nexus of chaos and order.  Too much chaos and you have the Wild West with every man for himself and women only as sexual objects and baby producers, too much order and you have a dying dystopia of the destitute.

Having said these cultures are trying to kill off life through regulation and political correctness, the Digital Age will cause the dissolution of industrial and service empires.  This includes all of various financial services except for personal banking services.

The reason is that large organizations lack of agility, (the ability to react quickly and positively to an unexpected event).   The need for Agility is caused by the Digital Age its property of Mass Customization.


The only large entities will be the infrastructure, like the organizations that enact and enforce trading standards and provide external and internal security; those that the world needs to create value for everyone, must be financed and are the cost of creating wealth.

Saturday, February 3, 2018

The Digital Future: Services Oriented Architecture and Mass Customization, Part 5A

From Previous Parts

Part 1 discussed the four ages of mankind.  The first was the Age of Speech; for the first time humans could “learn by listening” rather than “learn by doing”; that is, data could be accumulated, communicated, and stored by verbal communications.  It also transformed the hunting and gathering into an economic architecture of small somewhat settled communities over the course of 300,000 years.   Settlement produced first significant increase in economic activity, wealth per capita, and in the academics in the form of the shaman for tribal organization.

The second, the Age of Writing, produced a quantum leap in data and information that could be accumulated, communicated, and stored.  This was over a period of at least 6,500 years.  During this time, academic activity evolved from everyone working to survive to a diversity of jobs and trades and the economic stratification of political organizations.   Again, the total wealth of humanity took a leap of orders of magnitude as the economic architectures of city states, then countries, and then empires evolved.  The academics evolved from the shaman, to priests, clerics, researchers, mathematicians, and universities (e.g. the Museum at Alexandria ~ 370 BC and the University of Bologna, 1088) and libraries.

The third, the Age of Print, started with Gutenberg’s press in 1455, but blossomed with Luther’s radical admonition that everyone should “read” the bible about 1517.  Suddenly, the quantity of information and knowledge to a leap of several orders of magnitude as all types of ideas were accumulated, communicated, and stored.

Part 2 dealt with history of Services Oriented Architecture (SOA) as it developed hand in glove with computing architecture—a natural fit.

 Part 3 A, deals with how SOA works with mass customization of products, systems, and services. 

Part 3 B, discussed the three economic architectures, infrastructure, mass production, and mass customization will be employed in the Digital Age.

Part 4 discussed how the Mass Customization (Services Oriented Architecture) will change the culture within which the individual lives.
Part 5A and B will discuss the effects of the  paradigm shift to Mass Customization (Services Oriented Architecture) will effect various industries and the Mass Production Culture currently in vogue. In Part 5A I will forecast how I see Mass Customization will effect Golf Club, Education, Retailing, and Entertainment industries.

Future Mass Customization Changes to Various Industries

The Services Oriented Architecture model used in Mass Customization will sooner or later completely supplant the mass production architecture in most industries in the Digital Age.  It will affect all industries to a certain degree.  The following are examples that I see coming; some are currently changing. 

Mass Customization of Golf Clubs

Recently, I saw a new ad on TV for Golf Clubs.  This was not from a golf club manufacturer, but from a golf club Mass Customizer.  The ad claimed that the firm would match the grips, the shafts and the heads to the golfer.  While I’m not sure how they do this, they are advertizing Mass Customized golf clubs.  This is the future in the Digital Age.

Mass Customization of Education

Education is likely to see change as massive and discontinuous as the change from the Age of Writing to the Age of Print.  Currently, education, from elementary schools to university, is based in the Age of Print’s Mass Production.

All children are offered the same education from the same books and taught by teachers that went through roughly identical class work of learn by listening. The problem is that people learn in one of two ways, by listening (which includes reading) and by doing.  The Mass Production education of the Age of Print focused primarily only on learning by listening (which includes reading).  The result is that many students are left behind.

These students are the ones that learn by doing.  They are the ones who looked down upon because they take “shop class”, “auto mechanics” or others of this ilk.  And these are the people that take the “blue collar” jobs, like carpenters, and plumbers; the ones that actually maintain portions of the infrastructure that everyone needs.

In the Digital Age, there will be Mass Customization of education will lead away from degree-based education toward individual certification on any topic.  There will no longer be bachelors, masters, or doctorates in any “discipline”.  Alternatively, with a certain level of certification the student could “earn” a bachelors, masters, or doctorate.

Apprenticeships

Actually, this is currently happening, though as a sub-culture of education.  And it is happening in two ways.  The first is the oldest method of education, apprenticeships and internships; yes, learn by doing.  The second is technology.

The “learn by doing” method never really stopped being used since before the dawn of human civilization.  However, with the advent of Mass Production education, it fell out of fashion, relegated to the backwaters of high school and college education.  It was turned over to “trade schools”; and the graduates of these programs and schools are considered inferior to “college graduates” and paid accordingly.

However, the best, not only in trades, like carpentry, painting (Yes painting, cars ,walls, and boats), plumbing, and brick laying, but also “fine arts”, dance, composing music, and so on, are trades and should not be treated as anything else.  In fact, even today most of the best composers, (best being defined as those that are most well known in their time, and made or make the most money, learned by doing. 

None of the great master composers of the baroque or romantic periods went to college.  Instead, “they studied under…” These composers were and are well known and made money during their life time.  In my opinion, the best symphonic composer of the late twentieth and early twenty first centuries, John Williams, studied composing privately.  Taylor Swift is one of many highly successful composers who never finished high school, yet made it because she learned her craft by doing within the milieu of a composing studio.  Like rap-poets of the 1990s through today, didn’t go to college and study poetry, they learned by doing.

Additionally, today there is a movement among some groups of parents to home-school their children.  Again, this has gone on since before the dawn of history, but, as I will discuss shortly, will be much more available due to the Digital Age Technology.

 So why not have publicly funded music academies, or better yet, music academies funded from the purchase of music; have dance schools funded by dance, and so on.  In fact, to some extent, we do.  So why can you get a Ph.D. in musicology, or an MFA in dance, but no masters or doctorates for plumbing, etc?  Getting rid of all of the “arts departments” in colleges would save a huge amount of public dollars in indirect costs etc, the same way getting “trades” out of colleges has.

Digital Age Technology

 Now the Digital Age technology comes into play.  Already there are hundreds of courses “on line” for every grade from 1st grade to graduate school.  And this is only at the start of the Digital Age when only early adopters are trying these classes out.

As these become more mainstream and accepted these “classes” will become much more customized to the individual students, needs, wants, proclivities, and language, that is, mass customization of classes.  I envision a time when students in Tel Aviv, Teheran, Nairobi, Nantucket, Keflavik, and Kiev all take the same class across the Internet, interact with the “teacher” and each other in their own language, but understanding each other through a translation function built into the software.

I put “teacher” in quotes because a teaching function can be implemented using data showing what the student’s interests are, what type of learning they are best at, and so on.  So, for example, in teaching math, “the teacher” can choose “story problems” that interest the student.  If the student learns better with images, then “the teacher” can teach with images; if the student learns better by listening or reading, then “the teacher” can use those methods.
 
Students will be able to learn in group sessions, if that is the best way for them to learn, or in tutorial/coaching sessions, if they learn better (quicker with better retention) in individual settings.  So with technology, Mass Customization of education is possible.

It is impossible for me to describe all of the ins and outs of how I envision the functions of technology to be assembled for each and every student, even at a high level, because there are over 7 billion ways of learning by 7 billion bedroom biological experiments.  I may try in another post.

It will not be until all elementary, secondary, colleges and universities are disbanded that Mass Customization of education will take place—as radical as that sounds, because it will require a rebellion against the current educational system that produces “parts” for governmental and business organizations.

Mass Customization of Retailing

As described earlier, the clothing industry will change radically in the Digital Age.  Customers will be able to order almost any clothing and accessories custom-made for their bodies across the Internet.

Up to a point, this will serve all customer types better than “heading to the mall”.   As I describe in my dissertation, there are three types of customers, hunters, comparative shoppers, and shoppers.

 The Internet/web serves the hunter type (the ones that have a specific set of requirements) because they can find the part or component quickly and easily; even compare costs.  It serves the comparative shopper type (the ones that have a fuzzy or an incomplete set of requirements) well because they can comparison shop quite readily on “the Net”.  However, it will not serve those shoppers who treat shopping as a recreational or interpersonal activity.  This is at least in the near future, though it might be better in the future.

Already, today, Amazon, Google, and others are serving as the Internet’s concierge service, analogous to the concierge services in a hotel.  These inform customers of the products, systems, and services that best meet their requirements, in terms of function, cost, and schedule.

A little further down the line, necessary consumables like food, will come to the customer using one of two procedures or a combination of both.  The first is a method that could only be implemented in the Digital Age; having the person decide on a menu, having the “smart” cupboards and refrigerator check the inventory to ascertain that all of the ingredients are available, and order ones that are not for home delivery (by drone???).  Obviously this will include completely catered meals.  For many people this may mean a large reduction in the kitchen footprint.

The second is for customer’s that want to comparative shop.  They will still be able to “go to the market”.  However, “the market” will be like current “farmers’ markets” in the U.S. and markets in the rest of the world.  They will be filled with vendors instead of shelves.  These will be for “foodies” and other comparative shoppers that want to choose their fresh foods.

I suspect that in the next 20 to 30 years, town centers and most shopping malls will go under the bulldozer (Have a CAT D10 renovation?).  They will be replaced by these types of markets, by group entertainment centers of all sorts, and by barbers, hair dressers, auto service centers, and other services.  If you think about it, this is what applying SOA (Mass Customization) to the physical footprint of retail industry should look like.

This does not mean that “brick and mortar” stores will entirely disappear.  From the description above, it’s readily apparent that there will be a need for a town center.  I suspect that these town centers will have the physical architecture more akin to the medieval and current European towns than to the American sprawl of large and strip malls. And since, as discussed above, major cities will become cost ineffective and obsolete, there will be a return to a grid of small cities and towns.

Further in the future, I think there will be opportunities for customers to look at the products in virtual reality (already a customer may try out a system or service before purchasing).  But the concierge service provided on the Internet will be focused on understanding the customer’s requirements before recommending a product, system, or service.

Mass Customization of Entertainment

When broadband cabling came into vogue, before the real acceptance of the Internet, it was used to provide more television channels with higher quality video and audio.  So the “cable” companies combined the broadband cabling system (a utility and therefore using the Infrastructure Architecture) overlaid with content (using Mass Production Architecture).  And local governments treated the cable companies as utilities, not content providers, so they agreed to allow them to be monopolies.

Initially, adding content was to market the cable to potential customers; they could get more of what they wanted to see (e.g., sports) on cable in local areas.  However, small cable companies were “bought out” by other cable companies, which have turned into large cable monopolies that are only semi-regulated.

These companies provide their “customers” with content bundles.  This means that someone who likes history, science, and travel must also pay for sports and “news spin-doctoring biased” channels for which they have no requirements.  This means that to get the channels the customer wants, they must “rent” and upgraded bundle (or package).  This, again, has many channels the customer does not want, coupled in the bundle with the one or two that he or she does want.

Then, to add insult to injury, they added an increasing amount of advertizing on each channel, to the point that the actual program material runs about the same as a half hour program did in the 1960s and 70s.  Additionally, they’ve nearly doubled the cost of “the bundles” including the basic bundle.  One consequence of this is that the entertainer’s (e.g., actors, athletes) salaries have skyrocketed; but so, too have that of the content providers and the cable companies; all this defrauding at the expense of the customer.

There are two methods for resolving these monopolist behavior, laws and regulation, or market forces.  First, we could legislate the separation of content provisioning from the communications infrastructure, legislate against bundling of content, and break up large content providing companies, and communications infrastructure utilities.

The other alternative is to let economics take its course.  With the advent of the high-speed Internet and WIFI systems, allowing data streaming of video, and Netflix, Hulu, and especially YouTube the natural course of entertainment is toward Mass Customization of entertainment, rather than Mass Production of entertainment. In the process there will be many more “channels” to meet all types of customer interest (requirements); that is, the entertainment market will be a plethora of niche markets.

 A good example of this is the SV Delos channel on YouTube.  This series started out as a Video-log of the sail of SV Delos and because its creator did an increasing professional job with the assistance of the rest of the Delos crew has produced an income stream sufficient to enable the young crew to sail without the need to stop to make freedom chips (money).  They work at creating videos and subscribers support them because they enjoy the videos.

Eventually, maybe in 50 years, maybe in 10 years, the utility functions of the current entertainment empires will be separated from the content provisioning and the content provisioning will separate into services, some providing the actual content, some providing services (e.g., animation, editing, and so on) to the content providers.

A Look ahead to Part 5B

As you can see from my forecasts, Mass Customization is and will continue to drastically change the architecture of the industrial complex that creates value and thus wealth for humankind.  However, like the transition from the Age of Writing to the Age of Print, the transformation of industries and cultures during the transition from the Age of Print to the Digital Age will create stresses on the current cultures that will break out into war, destruction, and all sorts of problems, unless these are recognized early.  Putting too many rules and regulations in place, like the liberal religion wants, like the Catholics before, will create additional stress that will definitely lead to civil strife.

But at the end, and if we can make it, the economic world will have a much higher level of wealth for all people.  Please keep this warning in mind.  I will repeat this warning at the end of Part 5B.

In Part 5B I will forecast how Mass Customization will effect, transportation, housing (and cities), healthcare, and space.

Wednesday, January 10, 2018

The Digital Future: Services Oriented Architecture and Mass Customization, Part 4

From Previous Parts

Part 1 discussed the four ages of mankind.  The first was the Age of Speech; for the first time humans could “learn by listening” rather than “learn by doing”; that is, data could be accumulated, communicated, and stored by verbal communications.  It also transformed the hunting and gathering into an economic architecture of small somewhat settled communities over the course of 300,000 years.   Settlement produced first significant increase in economic activity, wealth per capita, and in the academics in the form of the shaman for tribal organization.

The second, the Age of Writing, produced a quantum leap in data and information that could be accumulated, communicated, and stored.  This was over a period of at least 6,500 years.  During this time, academic activity evolved from everyone working to survive to a diversity of jobs and trades and the economic stratification of political organizations.   Again, the total wealth of humanity took a leap of orders of magnitude as the economic architectures of city states, then countries, and then empires evolved.  The academics evolved from the shaman, to priests, clerics, researchers, mathematicians, and universities (e.g. the Museum at Alexandria ~ 370 BC and the University of Bologna, 1088) and libraries.

The third, the Age of Print, started with Gutenberg’s press in 1455, but blossomed with Luther’s radical admonition that everyone should “read” the bible about 1517.  Suddenly, the quantity of information and knowledge to a leap of several orders of magnitude as all types of ideas were accumulated, communicated, and stored.
 
Part 2 dealt with history of Services Oriented Architecture (SOA) as it developed hand in glove with computing architecture—a natural fit.

Part 3 A, deals with how SOA works with mass customization of products, systems, and services.

Part 3 B, discussed the three economic architectures, infrastructure, mass production, and mass customization will be employed in the Digital Age.

This part, Part 4 discusses how the Mass Customization (Services Oriented Architecture) will change the culture within which the individual lives.

Changes for the Individual in the Digital Age

As can already be seen the Digital Age and the Mass Customization (Services Oriented Architecture) will change human culture; and will likely change it as much as the cultural change with the discontinuity caused the move from the Age of Writing to the Age of Print.

Already children, those below the age of 21, spend as much or more time interacting with others through their informational interfaces, (smart phone) as they do in direct contact with their peers and elders.  They have little idea what a dictionary or an encyclopedia are, using a web browser and search engine instead.  Additionally, they no longer learn cursive writing, except perhaps to sign their name; they have little need for this artifact from the Age of Writing.  They will continue to shop online more and go to the malls less; with some exceptions that I will discuss later.

The Economics of the Digital Age

 The economics of the Digital Age will change drastically.  There is a paradigm shift with the discontinuity caused by the revolutionary changes of Mass Customization.  And it is a shift only whispered about in the financial markets and by economic gurus.

During the Age of Print, and especially with Mass Production, there was always a need for an increasing customer base.  This was based on the increase in the economies of scale as production increased.  At the time this increased the need for additional labor.  In short, the total wealth and the general wealth of a culturally/political/geographically cohesive organization increased with increased population.  This is with the caveat that the organization had access to the raw materials.

An additional factor, already discussed in this paper was the skill-level of the population, that is, the education by listening and by doing.

So in the Age of Print, the creation of wealth (the amount of value) of a country was linked to:
·         The population size and its increase
·         The integration of society (not its diversity)
·         The ability to have access to raw materials and  to transport the finished goods to markets
·         The Security of the country

So much for wealth creation in the Age of Print.

In the Digital Age the creation of wealth will have different linkages.  The reason for this is the overlay of Mass Customization (Services Oriented Architecture) Architecture over the current Mass Production Architecture and Infrastructure Architecture.  And it will replace them in much of the economy.  I will give a few examples in the next section of this paper.

One thing that will happen is that economies of knowledge will continue to replace economies of scale as I’ve already described.  What this means is what I’ve discussed in one of the later chapters in my Book, Organizational Economics: the Formation of Wealth, that a great many small firms will replace the Fortune 500 of today.
 
In the future, either confederations of small organizations (using orchestration as a guiding principle) or concierge-based alliances of small organizations (using choreography as a guiding principle) will create both giant and small products, systems, and services. Additionally, I would expect that in some or many instances, alliances of confederations to implement the greatest/largest projects and programs.

Both confederations and alliances will require standardization of contract laws, regulations, and business rules to operate effectively.  Knowing the government and the current power and lobbying power of Wall Street (financial firms), large corporations, and unions, the ride to full acceptance of this new economic architecture will put the most fantastic roller coaster to shame just as moving from the Age of Writing to the Age of Print did.

In the end, these current economic empires will fall, just like the political/economic power of King and Pope did.  And since this is a revolutionary change, (while I hope not), there may be revolutions, counter-revolutions, and strife caused by it.

The New Order

At the end there will be a new order of economic activities.  It will be very much more a meritocracy not caused by policy but by “the invisible hand” (in evolution it is called natural selection).  In totality, there will be much more wealth because the knowledge of individuals will be turned into value.

 Additionally, it will be a version of “Jeffersonian Democracy.”  There will be a great many small independent firms, and so there will be a great many owners of these firms, in the way Jefferson envisioned it for small farmers/land owners.  This means a resurgence of the “middle class” as small business owners.

These small businesses will need to fully understand the requirements of their customers and tailor their product, system, or service to meet those requirements.  Consortium/confederation and alliance program manage process will be wrapped around the customer’s product, system, or service requirements, instead of focusing primarily on cost, schedule, and the finance engineers bottom line.
It also means that the Mass Customizers will focus more attention on meeting the customers’ requirements than advertising to tell the customer what the customer should want, which is their product, system, or service.

Government will provide security and infrastructure (meaning physical, cyber, and basic research).  Everything else will change based on Mass Customization (SOA) Architecture.  This includes many industries that most people think of as infrastructure-based, including education and medicine.  These two among several I will describe in more detail in the next section.

In economic terms, the result could be that the GDP will fall, while the GDP per person and the wealth of people generally, will increase.  The reason is that knowledge of the steps in a process breeds tooling to make the steps simpler, easier, and faster.  Tooling is the economic equivalent of weapons being a “force multiplier” in the military.  In the economic case, tooling is a “process multiplier”, as first discussed by Adam Smith.

As a process multiplier, tooling enables the same number of workers to create orders of magnitude more uniform quality products, faster and therefore cheaper.  But tooling costs stored value (i.e., money).  This is the reason that the Mass Production Architecture and money are linked and called Capitalism. (Aside: It probably should be called something else like Value Creation because it isn’t a form of idealism or utopianism, like socialism or communism, and it isn’t a religion like Liberalism, it’s a proven model of the way things actually work, at least in part.)

Throughout the Age of Print tooling was constantly improved and refined.  In the early and mid-1950s, there was an ongoing controversy as to whether analog (mechanical) or digital computers were the wave of the future—that’s how good the mechanism became. (Aside: And it is a clear demonstration of the Superiority Principle: “The first instance of a superior principle is always inferior to a mature example of an inferior principle.”)

Then, in the 1960s to 1990s, enter the CNC machine, that is, the Computer Numerically Controlled machine.  At this same time robotics was being hyped as the way to continue to reduce costs for Mass Production in the future.

In the 1960s through the 1990s, the Mass Production Architecture (and paradigm) focused on a totally automated factory, with little or no warehousing because everything would be JIT (Just In Time).  I worked on two or three such projects during that time, wrote a number of articles the future of the automated factory based on my experiences, and worked on several national and international standards committees.

In 1985 and 1986 I worked on a paperless shop floor information system that became the information backbone of a state of the art factory.  It not only integrated the shop floor systems, but had communications linkages with the engineering and MRP (Materials Resource Planning) systems. It won the Society of Manufacturing Engineers Lead Award in 1987.

I read about the GM’s fully automated engine plant that built to produce a single engine.  The assembly line was a mile and a half long, but without a single worker.  I thought this might be a poor investment because I could already see the glimmer of the Digital Age on the horizon.

Subsequently, I visited The GM SATURN plant.  This plant was both state of the art and attuned to Mass Customization (SOA) Architecture.  It could produce multiple types of engines off a single assembly line and it could produce (within reason) multiple types of vehicles.  While it wasn’t totally automated, at assembly stations with workers, the stations were set up ergonomically so that petite or large workers could work at the station comfortably.  Unfortunately, the SATURN product either did not meet the customers’ requirements or was not properly marketed.

In the future, all manufacturing will be somewhat the same, but also quite different.  There will be two key differences.  The first is the standardization of contractual, requirements, and design interfaces among the various functions of the confederation and/or alliance. 
   
The second is that there will be standardization of highly business sensitive communications across a physical and logical network separate from the current Internet.  The interfaces for users will be locked down both in terms of communications protocols and data formats.  No documents or interpersonal communications (e.g. e-mail) will be allowed.

These two key differences will enable and support both business confederations and alliances the agility to act quickly to customers’ requirements, the heart of the Mass Customization (SOA) Architecture.

Changes to Habits (Cultures)

In the Digital Age there will be significant cultural change.  I will discuss two of these changes.

Home office/business

Beyond these two key requirements for the successful implementation of Mass Customization using Services Oriented Architecture, a third, only slightly less important is product transportation.  In the future, allied organizations are less likely to be collocated and therefore transportation of their output to final assembly and to the customer enables and supports Mass Customization.

In the Age of Print collocation was of seminal importance.  In a paper I wrote (Industrial Location Behavior and Spatial Evolution, Journal of Industrial Economics, Vol. 5 (1977) pp. 295-312.) I discuss how a region around Detroit MI became the center of the automotive industry, though initially there were auto manufacturers all over the country.  The reason was simple; it was the center of innovation, the way “silicon valley” has been for information technology.

Now there is no need for geographically regions to be the centers of innovation; I know.  By 1990, I had the personnel of the advanced data communication laboratory I managed, working from home most of the time.  By 2003, I was leading nationwide software development teams and producing software that met the customers “product” requirements and their “business” requirements (cost and schedule).  So, I know there is no need to collocate software development personnel in a high cost, high tax state where the environmental restrictions are such that houses can’t be built and people live in RVs.

In the Digital Age, centers of innovation will occur in virtual space.  Personnel can work from home, wherever home happens to be.  For example, this means that someone who wants to sail around the world, but has a high tech design job can do both.  That is he or she will be able to design the latest widget from the middle of the Pacific Ocean.  Finance and work on various financial markets can already be done from anywhere, so there is really no need for the New York Stock Exchange being located in New York. It could be located in eastern Kentucky or in West Virginia, with backup systems in Mississippi.  This would mean a lower cost of living and lower taxes for all.

Additionally, this means that there will be less or no need for office buildings.  Since people can work from their homes in home offices, or from wherever and get the same tasks and activities accomplished, it’s pretty silly to spend money because of an “edifice complex”.

I would see the “great cities” and regions diminish in size and population, while small and medium cities and regions regain population.

Developmental versus operational/maintenance

That doesn’t mean that there won’t be all facilities, just that facilities will be sized for the product that the organizations are implementing; i.e., you can’t build an aircraft carrier in a bathtub.
Consequently, for the near-term future these plants and the infrastructure supporting them, supporting the communication, and the rest of the physical and information infrastructure will require maintenance personnel.

In the Digital Age there will be two general categories of jobs/workers.  Not White Collar and Blue Collar, but Developmental and Operational/Maintenance.

In fact, most jobs will be in the operational/maintenance category.  This will include plumbers, lawyers, electricians, nurses, auto mechanics, medical doctors, landscape maintenance, and so on.  Most of these jobs will be structured after the Mass Customization Architecture.

For example, when the doctor provides the analysis of an illness together with a customer’s DNA, the pharmacist will manufacture a dosage of one or several medicines (or drugs) in exactly the formulation that will best target the disease, heal the customer, with the least side effects.  While some of these “drugs” may be mass produced, most will be formulated at the pharmacy from various chemicals.  This means that every pill will be produced for just one person.  This is an example of the future in the Digital Age.


Relatively few people will be involved in development of new products, systems, or services on Earth.  These will be talented out-of-the-box thinkers and doers.  And they will not be what we think of today as “college educated”.  In all likelihood, there will be no such thing as a college degree in the future.  Education too will be on a Mass Customization basis, as I will discuss in the next section of this paper.

Monday, January 1, 2018

The Digital Future: Services Oriented Architecture and Mass Customization, Part 3 B


From Previous Parts


Part 1 discussed the four ages of mankind.  The first was the Age of Speech; for the first time humans could “learn by listening” rather than “learn by doing”; that is, data could be accumulated, communicated, and stored by verbal communications.  It also transformed the hunting and gathering into an economic architecture of small somewhat settled communities over the course of 300,000 years.   Settlement produced first significant increase in economic activity, wealth per capita, and in the academics in the form of the shaman for tribal organization.

The second, the Age of Writing, produced a quantum leap in data and information that could be accumulated, communicated, and stored.  This was over a period of at least 6,500 years.  During this time, academic activity evolved from everyone working to survive to a diversity of jobs and trades and the economic stratification of political organizations.   Again, the total wealth of humanity took a leap of orders of magnitude as the economic architectures of city states, then countries, and then empires evolved.  The academics evolved from the shaman, to priests, clerics, researchers, mathematicians, and universities (e.g. the Museum at Alexandria ~ 370 BC and the University of Bologna, 1088) and libraries. 

The third, the Age of Print, started with Gutenberg’s press in 1455, but blossomed with Luther’s radical admonition that everyone should “read” the bible about 1517.  Suddenly, the quantity of information and knowledge to a leap of several orders of magnitude as all types of ideas were accumulated, communicated, and stored. 

Part 2 dealt with history of Services Oriented Architecture (SOA) as it developed hand in glove with computing architecture—a natural fit.

 Part 3 A, deals with how SOA works with mass customization of products, systems, and services.  This part, Part 3 B, will show where the three economic architectures, infrastructure, mass production, and mass customization will be employed in the Digital Age.

The Classes Architectures of the Future


Now let’s look at the three archetypal architectures.

Infrastructure Architecture (Monolithic Architecture)


The first archetypal architecture is Infrastructure Architecture, which might also be called “well regulated monopoly architecture”, “utility architecture”, “government architecture”, “Medieval architecture”, “Socialist architecture”, “Communist Architecture”, “Dictatorial architecture”, or “Barbarian architecture”.  In software it’s termed “Monolithic Architecture”.  Yes, that’s a lot of names for the same economic architecture.

I prefer to call this model “Infrastructure Architecture”.  It is an architecture where the function is governed as a single unit. 

The infrastructure/government architecture is by far the oldest of the architectures.  It’s beginnings are built into the DNA of all living things—it could be called the “wolf pack” model.  Humans used from the time they formed bands (and probably before speech) until 1455 with the start of the Age of Print.

Its foundation is risk reduction through a secure existence.  However, this risk reduction also always includes a highly structured, inflexible, with a great deal of not always uniform (can be differentially, See Animal Farm) regulations.  This reduces data, information, and knowledge creation to zero.

In the Digital Age it has a role akin to the business/finance concept of “the cost of doing business”.  A portion of the infrastructure can be identified as “a function that all people with a territorial organization use equally, that enables and supports the creation of value and wealth within the territory, and for which there is no possible way to create a competing function”.

There are really three sub-categories of Infrastructure Architecture, physical, security, and standards and policies.

10,000 years ago or more, the physical infrastructure consisted of building and maintaining the trails to fields surrounding a village and building and maintaining the walls around it.  Now the physical infrastructure has become highly complex.

Clearly, roads, bridges, tunnels, airports, ports, electrical systems, voice and data cable systems (i.e., telephone land lines and data lines) are examples of the physical infrastructure.  There is no indication in the US Constitution that the physical infrastructure should be included within the purview of government.  And there are examples of nongovernmental physical infrastructure architectures.

In the US railroads are examples of well regulated monopolies, while in Europe they are government owned and operated.  In the US railroads are privately owned, operated, and maintained.  And they have a good many governing rules, tariffs, and regulations about how these and even how much the railroads can charge for transporting products. 

Until the mid-1960s the US telecommunications infrastructure was also a “well run monopoly”.  Then the US courts broke it up.

Since the mid-1980s the US cable networks became examples of not so well regulated monopolies.  In the mid-1980s a whole series of very small cable companies contracted with local governments for monopoly rights to build out the local cable infrastructure.  They claimed, maybe correctly, that this is the only way they could afford to string the cable.

However, once they built out the physical network, they started bundling content that the customer might or might not want into packages.  So that if customers wanted all of the sports channels, they would pay for the home shopping networks and Spanish language channels as well.  Additionally, if they wanted all of the sports channels, then they pay for several premium packages.  Because they are a monopoly, they have been able to get away with this and for continually upping the package prices.

So far, there has been minimal governmental intervention and no competition.  However, this is changing and will continue to change, as I will discuss in part 5 of this series. 

Next there is the security infrastructure—everyone needs security to produce value and wealth.  It would include military for external security and police for internal security.  Security is the seminal reason for having a government to start with—much to the chagrin of anarchists.   Without external security—every man (and woman) for himself (or herself), it becomes who can wield the biggest club and impregnate the most women that will survive and perhaps prosper.

With the possible apocryphal exception of the prostitution, the oldest two professions were the farmer, who grew the food and the soldier who ensured the farmer kept enough food to survive; there being barbarians who figured out that it was easier to take food than to grow food.

For internal security there were judges who settled disputes and constables who enforced the judges’ decisions, if it came to that.  In fact, in the Jewish Bible, in the section of the history of the Israelites, there is a book entitled, Judges, that in a small way discussed how the judges operated in a period starting from  between 1400 BC to 1200 BC.

Then there is the standards and policies infrastructure.  These standards and policies define the way citizens and others within a territorial organization interact with one another.  Among the first things written in the Age of Writing were governmental laws, codes, regulations, and rules; witness The Code of Hammurabi.  Standards and policies define the “rules of engagement” for economic and social activities within the territorial/political organization.  In fact, I would submit this is what government is all about.

In the Age of Writing, this “political” role expanded to include a legislative function.  Initially, this was in some form of a dictator, usually called a King.  The King served in two political functions, legislative and enforcement.  Since, every dictatorial power has had these two functions.

The delegates to the US Constitutional convention understood this.  Consequently, they separated the functions of government into three branches, legislative, executive (executing the rules and regulations), and the judicial.  How this is supposed to work was included in the US Constitution, both in the preamble and within sections of the document.

The infrastructure architecture may also include other functions.  For example, education, that is, formal learning by listening came into its own during the Age of Print.  The reason is that printing allowed for the mass production of books.  Once Martin Luther insisted that all people read and interpret the Bible on their own, rather than accepting the “authority of the clergy”, there was a need to teach reading on a mass production basis; which consequently led mass education. 

In countries where there was and is mass education, the people create value, and therefore wealth, much more easily and create much more.  So most people believe that is the only way anyone can learn during the Age of Print and still do.  This “ain’t necessarily so” in the Digital Age as I will discuss later.

Another one of the “other” functions is Basic Research as opposed to applied research for development.  This may well be and will continue to be part of the infrastructure supporting the knowledge-base and therefore the economic-base of a country, that is, part of the infrastructure of a country in the Digital Age.

Commodity Products Architecture (Mass Production Architecture)


The second architecture is Commodity Products Architecture, which is the Mass Production Architecture as described by Adam Smith and discussed above. Beyond infrastructure, there will be products, systems, and services that don’t really lend themselves to mass customization. 

For example, screws, nuts, and bolts.  While there are a great variety of these, they are built to “must meet” standards, standard lengths, materials, sizes, thread size, and so on.  Since these are manufactured to standards, they lend themselves to the mass production process architecture.  They will always have economies of scale, thus barriers to entry.

A second example is agricultural products.  Despite what the “natural foolish foodies” think, all food eaten by humans today is GMO, even the organic.  For 10 of thousands of years, the process of human selection of crops to grow for their food has led to all plants being hybridized. And for thousands of years they have been hybridized to increase the grain’s flavor and the quantity produced per plant.

This last, when coupled with the industrialization of the farm, so as to feed ever greater numbers of people better food, has led to food being turned into a commodity with the same economies of scale and barriers to entry as any other mass production industry.

A third example is really raw materials.  This includes all of the ores, all of the petroleum products, sand and gravel, and lumber.  These will continue to have the Mass Production Architecture of the Age of Print.

Mass Customization Architecture (Services Oriented Architecture)


The third architecture is Mass Customization Architecture that will replace much of the current Mass Production Architecture in the Digital Age.  Most consumer products, systems, and services will use Mass Customization.  And so too will be any significant or high cost development activities.

There has always been Customization Architecture especially in the construction of large products, housing, ships, and so on, and expensive items, like jewelry, gowns, or armor.  And in most cases these still are.  However, the Mass Customization Architecture of the Digital Age will reduce the cost and time of production, while increasing the quality (My definition, which is a clarification of Phil Crosby’s definition of Quality is “Conformance to the Customer’s requirements).

The reason for consumer products is that Mass Customization enables and supports the implementation of products, systems, and services that meet a given customer’s specific requirements, rather than the satificing (i.e., sort of meeting their requirements) model of mass production.

Already, a person can upload pictures of themselves, choose the material, pay for the clothing and shortly custom fit shirts and dresses appear via UPS.  The next step will allow them to choose the style, neck line and so on, by viewing the virtual garment on their own image.  When they have found the perfect (meaning it meets all their requirements) they can order it.  As this method for buying clothes catches on mass customization will massively disrupt the clothing industry.

Likewise, building houses has almost always been about custom creation.  However, in the 1950s  builders , like Levitt, who built Levittown  NY, worked to find ways to replicate the mass production architecture of Henry Ford’s Model T. 

These builders attempt to use the Mass Production Architecture become more cost efficient in constructing houses.  They constructed a great many identical houses, even looking at ways to reduce the cost of wiring by nickels—I know I live in a  Levitt-built house—while barely meeting the building codes of the time.  They then sold the houses at enough less to attract a great many first time buyers.  Since, builders have been building subdivisions all over using a semi-mass production architecture.

However, in the Digital Age construction will be on a mass customization path.  Today, most houses in subdivisions are built on 3 to 5 different models with the customer being allowed to add many options.

Requirements and Mass Customization


The discussion above, proves that identification and management of requirements is imperative for successful Mass Customization Architecture; that is, “You can’t customize a product, system, or service to the customer’s requirements if you don’t know what those requirements are.”  However, right now nearly all suppliers are poor at helping the customer identify their requirements.  This leads to poor quality with many defects and an unhappy customer.  (aside: This is the reason I developed the prototype of a requirements identification and management tool, called CARRMA that I discussed in several other posts.)

Economies of Scale versus Economies of Knowledge


In the Digital Age with Mass Customization, economies of knowledge will supplant economies of scale in the creation and production of products, systems, and services. 

An example of this is carbon fiber for use in aircraft.  I was peripherally involved with the integration of two major US defense contractors.  At the time, one firm, with their finance engineering buried in Mass Production Architecture, built an internal carbon fiber laboratory for RD&T and prototyping of carbon fiber products.  The other built a laboratory for testing and prototyping products, but contracted with startups for the research and development of both for the carbon fiber and the resin formulations.

In comparing the output from the two efforts, the prototypes from the internal lab was of inferior quality and higher cost when compared with the one that brought several knowledge-based organization together.

Another example comes from steel production, one of the best known examples of Mass Production.  When Andrew Carnegie applied Henry Bessemer’s steel making process into his vertically integrated ironworks he created a cost efficient process for making steel.  Still today, steel plants are among the largest industrial facilities.

 Between 1955 and 1966 a company called Nucor Inc. created a knowledge-base steel company that went about creating mass customized steel products in small batches.  The chemistry of steel had evolved into at least dozens of steel specification, requiring very exacting combinations of materials at very specific temperatures.  Each specified steel had very specific characteristics and uses.  Large integrated steel works were not designed to create the small batches required.  Nucor used its knowledge and innovated methods and processes for creating these small batches.  It has ended up being one of the world’s largest steel producers.

This example demonstrates that the economies of knowledge and Mass Customization can and will out produce economies of scale even for products that seem to require economies of scale and mass production.  

Total automation of Product Manufacturing


Obviously, industry, especially in the industrialized world, is heading for totally automated production facilities. Again, let’s look at the steel plants.  The few that are left in the US now have fewer than 100 people employed, where in the late 1800s and early 1900s there were thousands.  The reason is automation.  Operationally, there are a few people sitting in an air-conditioned control room, but still many performing maintenance.   In the future there will be fewer maintenance personnel because the optional systems and equipment will become more and more self-healing.

Complex architectures


During the period of the paradigm  shift from Mass Production to Mass Customization Architecture for the creation and manufacture of products, systems, and services (and after) there will be an interaction among all three architectures.  The infrastructure (monolithic)  architecture will provide the physical and security infrastructure for all the organizations within the borders of a political unit, the commodity (mass production) architecture will provide those products that can only be produced cost efficiently at a large scale, while Mass Customization (Services Oriented) Architecture will provide and produce all products to meet the requirements of the individual customer/end user.

Looking Forward


In Part 4 I will some of the effects of the Digital Age and Mass Customization (SOA) Architecture on the individual.  In  Part 5 I will provide a number of examples of how Mass Customization, based on SOA, will effect a number of industries.